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Castlevania: Lords of Shadow - Mirror of Fate - tons of details, returning characters

by rawmeatcowboy
29 May 2012
GN Version 4.0
- direct sequel to Lords of Shadow
- gameplay is reminiscent of Dawn of Sorrow and Order of Ecclesia
- polygon-based graphics
- primarily plays in 2D and 2.5D
- occasional shift into a fully 3D environment
- Mirror of Fate encourages nonlinear exploration and discovery
- developed by Mecurysteam

“We felt that traditionally Castlevania games had done well on handheld, and indeed found a home there to a certain extent. The whole team really felt we could do something special and memorable on the format that would immerse players totally. The N3DS has allowed us to create something totally unique and exclusive to the format that we think players are going to absolutely love.” - Dave Cox, producer

- picks up 25 years after the end of the events that played out in Lords of Shadow
- Trevor Belmont steps up to stop Dracula

- this is not the same Trevor we know
- gameplay stretches across time
- players will eventually be able to control Trevor’s descendent, Simon Belmont
- there are two other unnamed characters are in the game as well
- switch between the four characters at predetermined points
- work through Dracula’s castle during different time periods
- each warrior boasts different abilities
- explore the same castle with marked differences between each character
- some paths may be blocked off due to characters not sharing the same abilities (like double jumping)

- Simon wields the Vampire Killer whi
- Trevor utilizes the Combat Cross that made its debut in Lords of Shadow
- Sims can use throwing axes and burning oil
- Simon can also summon mystical guardians to fight for him or protect him
- use the touch screen to leave notes for yourself
- mark places that you might like to re-visit later
- SpotPass and StreetPass will come into play