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Shin'en discusses ease of working on Wii U, most likely wouldn't tackle F-Zero
@JonGryphon @IndieGamerChick @EdDiGeronimo Wii U GPU and its API are straightforward. Has plenty of high bandwidth memory. Really easy.
— Shin'en Multimedia (@ShinenGames) July 15, 2013
@JonGryphon @IndieGamerChick @EdDiGeronimo Especially easy when compared with the tricks you need to do on current gen consoles.
— Shin'en Multimedia (@ShinenGames) July 15, 2013
@EdDiGeronimo @ShinenGames Getting into Wii U was much easier then 3DS. Plenty of resources, much faster dev environment.
— Shin'en Multimedia (@ShinenGames) July 16, 2013
Shin'en was also asked how they would feel if Nintendo approached them to make an F-Zero game.
@MichaelTrain77 We would appreciate a lot their trust in us but would most likely decline.
— Shin'en Multimedia (@ShinenGames) July 15, 2013
@MichaelTrain77 @ShinenGames We currently feel like having first to achieve our own legendary games.
— Shin'en Multimedia (@ShinenGames) July 15, 2013