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The Last Story - more details

by rawmeatcowboy
18 March 2010
GN Version 3.1

- director wanted to create the feeling of actually being in Ruli City
- reactions of people in the city will change
- things fly by in the wind
- there will also be “desperate escapes”
- “Prior to creating the city, we visited small towns in France and Italy. It was for research. Of course, it’s a fantasy virtual world, so there’s no need to make it match reality. However, by incorporating architectural designs that were made to support life over a long history, we will be able to build a convincing world.”
- Ruli City is the base for your adventures
- “the city of The Last Story is expansive, and if you walk a good amount, you’ll probably get lost. There are few dead ends, and a large number of narrow roadways. There’s a reason for this type of setting. Please, walk around Ruli City aimlessly to experience that reason.”

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