Dear Reader:
The Last Story - new details (water, sound and vehicle talk)
This info comes from the latest official update at the Last Story website…
- sea travel hinted at
- “Within the world of computer graphics, the feeling of water is remarkably beautiful.”
- water examples within the game: a waterfall in a cave, a large river in the center of town, and “the seas upon which the main characters head out.”
- “I believe we’re progressing well with sound effect production. We placed importance on it from the start, and while it is out of the ordinary from a scheduling standpoint, we started sound development simultaneous with the start of production. In the ‘world,’ there exists ’sound’ that has been running in parallel for a long time. The influence of this will pull the gameplay and cinematics in good directions, I believe. ‘Water’ and ‘Sound’ — from the supporting role to the main roles.”
- Ruli has canals that effect the lives of people
- “The canals lead to the sea, and the sea teaches people that in order to head out on adventure, they need ships.”
- “The world in an island will expand with the use of ships. Vehicles in a fantasy world are an important tool for getting you excited.”