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The Last Story - more art, details

by rawmeatcowboy
20 April 2010
GN Version 3.1

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- “We wanted to make a new type of RPG battle. We wanted a system that merged real time battles with command selection, something that had an action feel but would also make you think. After much trial and error, we came to the current form.”
- “Magic Circle”: remains on the field after you attack, “recovery” and “flame” types, plus more
- time freezes when you input commands
- give orders to your AI-controlled party members
- “Combat in The Last Story is powered by a system that blends action with command selection.”
- “Before making characters and stages, you have to create the battle structure.”
- the staff worked for a long time on creating this new type of battle system

Link