“Easy to me does not equal fun. I want puzzles where people have to think about it, and when they solve the puzzle, there’s that feeling of accomplishment. That’s something that’s really valuable, that concrete feeling that when you accomplish something [in the game], it feels like you’ve done something worth doing. If the game is too easy, the accomplishments aren’t valuable. When Mr. Miyamoto says easy, he doesn’t mean simple. He means easily — this is the difficulty of the language here. It’s accessible, and you know how to do things, if not necessarily what to do. You may have a series of puzzles to figure out, and it may be difficult to decipher the meaning, but it’s not difficult to accomplish what you need to do.” - Eiji Aonuma
Easy certainly doesn’t equal fun in some cases, and I think it definitely applies to Skyward Sword. Let’s hope this ends up being one of the tougher Zelda games, both in puzzles and combat. Thanks to Johnny4 for the heads up!