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You are viewing a story from GN Version 3.1. Time may not have been kind to formatting, integrity of links, images, information, etc.

The Last Story - more details (Ariel Inn, more characters, arena battles)

by rawmeatcowboy
13 January 2011
GN Version 3.1

- Zangurg: king of the Gurg race, used his charisma and power to unite the Gurg people
- Tasha: knight and pupil to General Trista, has been traveling the lands with the general, great skill with a sword, hopes to become a great knight, doesn’t think too fondly of mercenaries
- pub is known as Ariel Inn
- this is found across from Ruli City’s Central Plaza
- combination pub/inn where Elza and his crew stay
- first floor is pub, second floor is inn
- front room is save point
- separate rooms for girls and boys
- patrons in the pub can be talked to if they have an arrow above their head
- depending on importance of the conversation, camera angles will be up-close or dynamic
- arena is located just outside of town
- practice fighting in the arena
- when an arena battle begins, a room raises up from the arena
- commentary provided while you fight
- people will place wagers on your battles, and you stand to gain items and other goodies from these people if you win
- tension moves: special battle moves that deplete your tension gauge, select the moves by switching into command mode
- each character has different moves
- Jackal: master of ice magic, has a tension move called “Absolute 0″ that hits enemies with a blizzard, also has a “slip” effect
- Manamia: party healer, tension move called “Revive”
- Seiren: tension move that causes damage and paralysis to enemies, move execution begins with a leap up high into the air and sends down needles at the enemy

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