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RUMOR - Retro Studios' proposed, rejected idea for Metroid 1.5

by rawmeatcowboy
07 February 2011
GN Version 3.1

Here’s a whopper of a story for you guys. If this is the real deal, it seems that Retro Studios had the idea for another Metroid game that never actually got made. The idea was mostly put together by Retro’s Tony C. Giovanni, and this title would have taken place between Metroid Prime and Metroid Prime 2: Echoes. There’s an absolutely massive wall of information on this ‘Metroid 1.5′ project, and the link below will take you to the entire design document. Real or not, this is some truly amazing stuff.

ais7.png
ais5.png

This adventure would take place immediately after Samus takes off from the surface of Talon IV. Upon exiting the planets surface, Samus decides to take a long rest in her Cryo chamber as her ship autopilots home. However, something goes wrong and Samus’s ship computer hones in on a distress signal. The distress signal is coming from a huge alien vessel (huge like the size of several Star Destroyers) that is drifting out in space. As Samus’s ship approaches the alien craft, a tractor beam activates and the Ship is pulled into one of the gigantic docking bays. As the ships doors close, the gigantic vessel folds and enters a parallel dimension, thus begins Samus’s new adventure…

Upon awakening, the ship appears to be abandoned, there is no power except for auxiliary lights and telemetry from computers. It is up to Samus to unravel this mystery. The mystery being that the ship’s AI has gone mad and the ship is actually a war vessel that is on a collision course with a peaceful planet. It’s goal? The entire enslavement of the race of beings on said planet as well as natural resource stripping as its (the planets) destruction. So in essence, the ship AI has split into several different personalities, and is playing a deadly game with Samus. The Alien inhabitants of the ship are also in a state of suspended animation because as the ship travels through the parallel dimension, the alien inhabitants are being created and refined for warfare until the ship arrives at its destination and assaults the planet…However, the robotic and automated entities are not, these will be the primary enemies that Samus must deal with. In addition, Samus must also deal with the ships cunning AI, who will all the while be taunting her and trying to trick her at every opportunity.

Full document here (thanks to all that sent this in!)

Link