Dear Reader:
Sakurai talks Kid Icarus: Uprising - humor, weapons, original NES title, chapter pacing and more
The following information comes from Masahiro Sakurai…
- the genre of Kid Icarus: Uprising was decided before Kid Icarus was even selected as the game’s focus
- Palutena and Pit talk to each other a lot during the game, and they crack jokes
- the game has a light-hearted, humorous approach to the grave situation that the characters face
- You meet Magnus in the second chapter, and he’s the strongest of the human race
- between chapters you return to the heavens to equip weapons, sort of like a hub area
- This hub area is more represented by menus than an actual 3D location to explore
- the chapter design is as follows: air battle, land battle, boss battle
- you’ll spend more time battling on land than in air
- there’s some connection between the AR Cards and the main game, but it’s mostly a separate mode
- AR cards do not level up
- you can collect different weapons and sub weapons by taking on different difficulty levels and completing other goals
- there are tons of different weapons, and some ill increase things like foot speed
- online multiplayer mode is not confirmed, but they are looking into it
- in Free Mode for multiplayer, you can choose your own color avatar
- ‘no comment’ on the original Kid Icarus being included in Uprising
- there have been talks about putting the original Kid Icarus on the 3DS eShop for Virtual Console