“This is where the Link and Zelda story begins. Somehow, Philips got a deal with Nintendo to license five characters. As I understood the arrangement, it wasn’t a license of five games but five characters. A number of developers pitched AIM with ideas. I think AIM chose to go with the biggest names that Nintendo had at the time. We pitched separate ideas for a game starring Link and a separate one with Zelda. The development budgets were not high. As I recall they were perhaps around $600,000 each. We made a pitch that we could maximize the quality of the games by combining the funding to develop only one game engine that would be used by both games. This was in 1991-92 and even at this time a U.S. technical employee cost about $100,000 per year to support (salary, taxes, office space, equipment, insurance, administration costs). This was also a time when a 1GB hard drive cost $3000. We had a team of three programmers (other than myself), one audio engineer/composer, four artists and a producer. We had a single freelance writer who wrote the scripts and helped design both games.” - Dale DeSharone, creator of CD-i Zelda titles
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