Carmack (id) continues to tease Wii development

A portion of an MTV interview with id’s John Carmack…

MTV Multiplayer
: You’ve said in the past that you don’t think id titles will be on the Wii. Is that still the case?

Carmack: Interestingly, I actually spend far more time playing Wii with my four year-old boy than I do with any other game console. So I’m definitely sympathetic to the platform. But “Rage” is not a viable option on the Wii because of the technology. We’ve been pitched and talked about a project to do a title that would fit well on the Wii, and it’s actually related to an iPhone title that we’re doing. But that’s still kind of up in the air as to what other developer we would partner with on there. I’d like to do something there, because I love a lot of what Nintendo has done with the Wii and the DS, but it’s just out of sync with the developments that are currently going on at id.

MTV Multiplayer: Do you feel you’d have to create a new IP? Or at least a new game from the ground up for the Wii?

Carmack: Yeah, it would have to be a completely different game. We would use one of our existing IPs where we have a little bit of leverage. It’s not something that really any of our titles, that are under development currently would be appropriate for.

Mr. Carmack goes on to discuss some of his iPhone projects, and in doing so, we hear about the one title that may relate to Wii development…

…We have another title, which isn’t announced formally, and we’ve been working with a partner company here locally in Dallas, that is designed from scratch for the iPhone but using some existing id assets on there. And it’s very graphically impressive but we don’t have an official release date for it yet. We’re having various challenges with that development.

That’s where MTV picks up with the Wii questioning once again…

MTV Multiplayer: So that one particular iphone title you mentioned that you’re having trouble with — is that the one that will potentially be a Wii title?

Carmack: Yes, it could possibly lead into it. Not directly from that, but a very similar concept for something.

And I know that’s very cryptic. [laughs] But we haven’t made an official announcements about it because we’ve had some difficulties during the development. And we don’t want to announce something and then retract it. We want to make sure it turns out good before we actually talk about it.

The full interview has even more Wii-related talk. Make sure to check that out here

Categories: Top Stories, Consoles
Tags: wii


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