Visceral explains why they are making Dead Space: Extraction

“I was talking with Glen [Schofield, Executive Producer] and we had the animated feature and the comics going, and it was like: ‘Sh!*, there’s a lot we haven’t told. Let’s go make a game for the Wii.’ That was kind of where it started. I went off with a couple of people while we were working on Dead Space, trying to find some time to get the story and the idea together, the early throws of the design, had that ready to go and then was actually in parallel with Dead Space working on this.” - Visceral’s Steve Papoutsis

It looks like it was a spur-of-the-moment sort of thing! You can check out more thoughts on Dead Space: Extraction in this two-page interview

Categories: Consoles
Tags: wii


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