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Game Developer June/July Issue - Tomb Raider: Underworld post-mortem
“Tomb Raider: Underworld was originally planned as an ‘easy’ sequel to the previous game in the series, using the same toolchain — but it never quite works out that way. Eric Lindstrom describes the process, highlighting instances in which the team wasn’t able to avoid known problems.”
Tomb Raider: Underworld is the game that is making EIDOS rethink the entire Tomb Raider franchise. Who knows…perhaps Underworld is the best thing that ever happened to Lara Croft…
