Dear Reader:
You are viewing
a story from GN Version 3.1.
Time may not have been kind to formatting, integrity of links, images, information, etc.
EA - using MotionPlus makes game development harder
A portion of The Wiire’s interview with EA’s Cyrus Irani…
The Wiire: To start, what are some key differences in developing games for the MotionPlus peripheral compared to standard Wii controls?
Cyrus Irani: The Wii MotionPlus offers more sensitivity and control, and with that, design decisions become harder because we have to manage what the user intends to do with what their action motion is. This can be good and bad, depending on the context. It can make it more accurate and engaging for the user but if not careful it can make it more accurate and frustrating.