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Harold Ramis discusses the Ghostbusters video game experience

by rawmeatcowboy
16 June 2009
GN Version 3.1

A portion of a GamesRadar interview with Harold Ramis…

GR: What did you learn about the process of creating videogames through Ghostbusters?

HR: A lot of it was technical and it had to be technical, which was something we could not do because we weren’t doing the game design. It’s an interesting process. It would be like if you were writing a film and one person was assigned the physical action and you had to write dialogue to it. As a screenwriter, they’re linked together – the action and dialogue. In a way, it’s like writing a scenario without dialogue. Watching the process was interesting to me. I learned something, although I don’t know if it’s something I can actually apply.

Full interview here