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Next Up Hero - more footage

Next Up Hero is a dungeon crawler featuring hand-drawn heroes that hack, slash, bongo-drum, boomerang, and jet their way through Ventures. Choose your Hero and start rolling dungeons, gearing out, and maxing your stats. Invite a friend for co-op -- you’re going to need all the help you can get.

SNK HEROINES ~Tag Team Frenzy - "Coming 9/7!" trailer

Play online or with friends as SNK's iconic heroines in the brand-new 2 vs 2 fighting game, SNK HEROINES Tag Team Frenzy! Activate Special Moves with a single button and make use of special items to change the tide of battle! However, the fight isn't over the moment you've chipped enough health away. Once your opponent is on the ropes, utilize your Dream Finish technique to win the match! Spectate on other battles online, and wage on who you think will win using in-game points. Use your winnings to buy voice clips and accessories in an all-new costume system and customize your favorite heroine to your heart's content!

Thanks to Sligeach_eire for the heads up!

Mummy Pinball coming to Switch on Sept. 7th, 2018

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The most entertaining Pinball is back!

Enjoy Mummy Pinball, a perfect reproduction of a real pinball machine, with all the graphic details and sounds.

Discover all the secrets, complete all the missions and become number 1 in the world or the best among your Friends, posting your high score on the online leaderboard.

- Arcade design.

- Gloomy setting.

- Multiball, Extraball, Skillshot, Jackpots...

- Reproduction with all the details, lights and sounds.

- 4 different cameras to choose from.

- Online Leaderboard.

Sigi: A Fart for Melusina coming to Switch on Sept. 7th, 2018

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Join Knight Sigi as he runs, jumps, and battles in a flatulent quest to save Melusina, the love of his life !

Take down hordes of goofy enemies and crazy bosses. Earn riches, find long lost holy artefacts and make your way up to the top of Mount Stinkup! Super tight gameplay and wonderful pixel graphics make Sigi a light-hearted and loving 8-bit adventure to enjoy.

- 8-bit pixel graphics and chiptune soundtrack (Saskrotch) !

- Detailed animation, parallax backgrounds, and solid game design.

- Hordes of goofy enemies and unforgettable boss fights.

- Secret caverns full of loot to collect and long lost artefacts to find.

- Collect all letters and hidden treasures to complete 100% of the game!

- Platformer junkies and speedrunners could finish Sigi in around 30 minutes! For everyone else, completing the story mode will take roughly 1 hour. But beware! Aiming for a score of 100% will put you to the test! Are you a standard player or a gamepad master?

Nefarious hitting Switch on Sept. 13th, 2018

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Tired of playing the hero? Nefarious is a 2D action platformer where you get to be the villain! Step into the wily shoes of Crow, an evil genius on an epic quest to steal princesses for his royalty-powered death ray – the world-conquering Doom Howitzer.

Wreak havoc across five different kingdoms! Stomp on heroes in iconic battles recreated with you as the boss! Unleash your inner megalomaniac!

Key Features

You’re the villain! Kidnap princesses! Take over the world!

Lovingly crafted 2D animation and illustrated backdrops

Reverse boss battles let you fight against the hero

Globe hop between five different kingdoms

Unlock different ammo types for your grenade launcher

Mix and match customization options for your explosive punches

Uncover mysteries to unlock a secret ending!

Story that spoofs the video game trope of princess kidnapping

Mini Metro coming to Switch on Aug. 30th, 2018

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In Mini Metro, you take on the task of designing the subway layout for a rapidly expanding city. Your city starts with three stations. Draw routes between these stations to connect them with subway lines. Commuters travel along your lines to get around the city as fast as they can. Each station can only hold a handful of waiting commuters so your subway network will need to be well-designed to avoid delays.

Eventually your network will fail. Stations will open too quickly. Commuters will crowd the platforms. How long the city keeps moving is up to you.

Key Features

- Compelling, constructive, hectic, relaxed gameplay. If that makes sense.

- 3 game modes: Normal for quick games, Endless for stress-free play, and Extreme for the ultimate challenge.

- 20 real-world cities to design subways for. Each has a unique colour theme and set of obstacles.

- Supports up to 4 players. Build with your friends and argue over the best design.

- Trains! Did we mention them yet?

Space Ribbon coming to Switch on Aug. 24th, 2018

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The year is 2132 and the earth’s remaining resources have been mined to create Space Ribbon, a reality TV racing platform set in the far reaches of the galaxy. Giant pandas and tigers spew illuminated ribbons of solid space junk from their mouths (space ribbons.) Humans compete by racing on these platforms, using the beaten up cars left strewn across the dystopian earth of 2132. This hedonistic pastime has become the fastest growing sport in the galaxy. The aim of game is to chase down a giant space beast and race to enter the creature’s mouth as it spews out a series of different psychedelic racetracks. Modify your junked up classic car and compete to become the intergalactic winner. The world is watching you…

FEATURES

• Never the same track twice!

• Intelligent track generation combines procedural AI with great track design.

• Navigate a twisting, turning, unpredictable racetrack as it appears ahead of you.

• Race your friends with up to 4 Player split-screen.

• 2 classes of car, with 4 in each class, each with different strengths.

• Level up your racer to unlock new and harder race modes including cosmic mode.

• Unlock new cars and upgrades to improve engine, grip and slipstreaming.

Valkyria Chronicles - Switch screens

More screens here

You might remember that SEGA is bringing the original Valkyria Chronicles to the Switch in Japan, and now we have our first screens of the port. As of right now, we've only heard of this port seeing release in Japan.

Abstraction Games shares insight into porting Ark: Survival Evolved to Switch, the game's content, and more

The head of Abstraction Games, John Day, has talked about the Switch in great detail on the 'Fragments of Silicon' podcast. In the blurbs below, Day talks about his team's work to bring Ark: Survival Evolved to the Switch, the horsepower of the platform, making the port feature/content complete, and more.

“The Switch does not have the horsepower of a high-end… or even a PS4. It’s not actually particularly close to that. But as I said before, we are an engineering company. We have extraordinarily smart people who do very technical things very, very well and so by doing things like procedurally reducing meshes on assets and dynamically scaling the resolution in intelligent ways and things like that, we can manage some of that performance.

I’m unaware of any significant features or content that Ark: Survival Evolved Switch is lacking or otherwise. I’m pretty sure it’s pretty much that game. As I said, seeing as it’s on the Switch we have had to make a couple of adaptations to ensure… I mean not only in terms of things like performance but also in terms of controls and user interface and things like that.

Ultimately, the target is not as much about saying, ‘Okay, we need to be this resolution at this frame rate.’ It’s that we go, ‘We need to have this feel in quality of the user experience at these points in the game.’ It’s pretty easy to be like, ‘Oh we’re going to do an upscale to 720p at 30 Hz at least, everywhere we can, but better than that when we can, and worse than that when we have to.’ You have to understand, even Breath of the Wild dipped below 20 frames at certain points in the game. It’s just that you don’t notice because of the way that they’ve handled it. So I think that we’re trying to rather than be like, ‘Okay, here’s a frame rate benchmark – hit this or else,’ I think it’s more like, ‘We’re looking at this thing holistically from a qualitative standpoint.’ I guess there’s a range of parameters within there that seem to work depending on what the context is.

As I said, we have done some procedural reduction of some of the meshes and things like that. And there are a couple of other tricks… there are some others, I won’t bore you with the technical details. I think we’re trying to find places where we can ease the demand on the system without compromising the quality to the player. I think there are a lot of places where we can reduce the number of triangles in a given asset, and it doesn’t really look significantly different even though it’s got way fewer of them in it. So there are opportunities like that.”

Fire Emblem Heroes - content update for Aug. 19th, 2018

[Quests] A second set of Daily Quests related to the latest Tempest Trials+ event goes live on August 19th (available until August 24th)

[Event] The 5th question for the Feh’s Summer Quiz event is now live. (available until August 20th)

[Blessed Gardens] A new map is now available: Garden of Fire: Terrace (Infernal) (no end date)