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Nintendo's Koizumi on bringing in new devs at Nintendo to handle games, changing how games feel

Coming from an EDGE interview with Nintendo's Yoshiaki Koizumi...

“Generations turn over, and when you’re working on games like these, you can’t have the same veterans on everything forever. Any time that you have a new generation working on games, they’re always going to think about the things that are close to them, and incorporate those into the game somehow. That definitely changes the way the games feel.”

Koizumi has definitely taken a much more prominent role at Nintendo with the Switch, and I think the direction things are going in is quite exciting. The new wave of devs at Nintendo seem to have the core values Nintendo desires, but with a new approach and sense of style.

Splatoon 2 devs talk tweaks, new content, story aspect, new rules, future content and more

The following comes from a Famitsu interview with Art director Seita Inoue, lead programmer Shintaro Sato, director Yusuke Amano, and producer Hisashi Nogami, as translated by NintendoEverything.

- the game's shading mechanism has changed, which allows for increased gear texture quality
- all graphical aspects and programming mechanisms have been built up from scratch for this sequel
- maximum resolution is 1080p in TV mode
- a bigger focus for Nintendo was the 60 frames per second
- occasionally the resolution will be scaled down when there is too much ink displaying on the screen
- Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60fps in all matches
- weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses
- weapons are designed to be effective when they are used during the right occasion
- Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise
- the damage and effect of slowing down your movement when you step in the opponent’s ink are reduced from original
- you can jump up in rank if you’re good enough, but only up until S
- you can’t jump up from C, B or A to S+
- when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled
- when you lose a battle, the gauge does not decrease, but the meter starts to crack
- once the meter reaches its limit, it breaks
- when the meter breaks, you have to start over again from the beginning or from a lower rank
- highest rank is still S+, but if you fill up the Ranked meter, you get numbers after the alphabet such as “S+1”, “S+2” and so on
- maximum number is “S+50”, but this number will not be displayed to your opponent
- you are the only one to see it, and you can check it on your own status screen
- Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness
- this will determine if a player’s rank is worthy of receiving a big jump (like from “C” to “A”)
- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory
- you won’t drop off more than one rank even if you play poorly
- stage rotation time was changed to two hours
- this was done because the devs expected people to play for an hour or so, but they found people play much longer
- with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player-versus-player type of game
- the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in
- more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode
- rewards are changed each time Salmon Run is played
- you can obtain rewards when playing locally, but not gear
- originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc.
- Inoue suggested that it should be salmon-themed
- when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started
- the devs had already decided to have the result reflected in the sequel
- they even had an idea to announce the Splatfest with a phrase “Your choice will change the next Splatoon”
- the timing to announce a sequel wasn’t right, so they decided against this
- they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel’s story
- Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much
- Inklings don’t care about appearances, as long as everyone is doing something fresh
- the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves
- Pearl is genius artist, but she couldn’t find a right partner because she’s a bit too edgy
- she eventually found Marina as a partner though, and their chemistry is sparkling right now
- Nintendo is planning a year of content updates for Splatoon 2
- when finished, the quantity of stages will be more than the original
- some of the additional stages are totally new and some will be arranged stages from the first game
- not all original stages will return and they are choosing stages based on the potential for them to be improved
- Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer
- it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks
- you can shoot ink, but you can’t use the shield feature when it breaks
- the shield won’t prevent your allies ink
- there are more new weapon categories which haven’t been revealed yet
- there are no other ranked modes outside of the three current options
- the future holds any sort of possibility, but the devs didn't get specific about adding more content like that
- for the modes, they adjusted the rule designs so that players will experience the more interesting aspects

Ultra Hyperball hitting Switch in North America on July 28th

Hub page here

THE HYPERBALL PARTY IS JUST GETTING STARTED! Ultimate Hardcore Single and Multiplayer Game of Infinite Fun!

In the ultimate sport of Hyperball, have you got what it takes to be the ultimate champion!

Climb the ranks in the game's single player story mode. Play as Jay, an unlikely hero, battling against the odds to join the Hyperball league!

Features:

Single Player Story Mode.
2 – 4 Player Co-Op and Vs modes, for a party game experience!
'Pick Up and Play' Arcade Mechanics.
5 Game Styles.
Uses controls only possible on the Nintendo Switch™: Motion controls and the Touch Screen!
49 playable characters!
Endless fun with friends or alone, Hyperball is the sport of the future you can play today!

Japan - Switch scammers start causing trouble on Twitter

Looks like there's a new way some unsavory people are using to scam customers looking to purchase a Switch. Twitter accounts are opening up saying they have Switch units to sell, and they'll sell them slightly below the MSRP. When people respond to the tweet, conversation moves over to DM, and the scam moves into high gear.

The scammer asks the customer to send them $270 in Amazon credit. When the customer does, the scammer says they code they receive isn't working and appears to already have been used. While the customer tries to figure out the issue, the scammer deletes the Twitter account and disappears.

One young man who went through the exact situation above was quickly harassed by other online users when he complained of the issue. Other Twitter users berated him for being gullible enough to fall for the scam. This story started to gain some steam, which eventually lead to a kind stranger who shelled out his own money to buy a Switch for the person who got scammed. Turns out the person who bought that Switch is a VP at a game company, but details on which one were not revealed.

Guys, be careful out there when you're trying to buy a Switch. Unfortunately, there are plenty of people ready to take advantage of you. If a deal is coming from a retailer you're unaware of and looks too good to be true, even if it's just a slightly better deal, it most likely is.

Pokémon TCG: Kommo-o-GX Box Launches Sept. 15th

If you're looking to add some raw power to your Pokémon TCG deck, look no further than the Kommo-o-GX Box. This Dragon-type Pokémon packs a wallop thanks to its amazing Ultra Uppercut-GX attack. Kommo-o-GX's huge attack power is reflected in the equally huge oversize card that is included with the box. Check out the Kommo-GX­ Box, and get ready to send your foes flying!

The Pokémon TCG: Kommo-o-GX Box includes:

1 foil promo card featuring Kommo-o-GX

1 foil oversize card featuring Kommo-o-GX

4 Pokémon TCG booster packs

A code card for the Pokémon Trading Card Game Online

The Pokémon TCG: Kommo-o-GX Box will be available September 15, 2017, in the Pokémon Center and where Pokémon TCG products are sold.

The Pokémon TCG: Kommo-o-GX Box is available in the Pokémon Center and where Pokémon TCG products are sold.

Hatena involved with the creation of Splatnet 2

Remember Hatena, the company involved with Flipnote Studio on DSi? Turns out Nintendo is still working with them on new projects! If you check out the credits for Splatnet 2 in the Switch online app, you can see Hatena credited with development. Pretty neat to see the two companies still working together! Thanks to AlienboyVA for the heads up!

Pokemon GO dev releases autobiography

- autobiography of Game Director Nomura Tatsuo
- titled “Born In The Countryside – Make Pokemon GO”
- tells the story of how Tatsuo struggled in his younger days, all the way up to making Pokemon GO
- born in Heilongjiang, China, Tatsuo immigrated to Japan when he was 9 years old
- he was eventually employed by Google Japan
- available to purchase through Amazon Japan