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Molyneux - Motion control will not kill standard controller, motion control importance discussed

by rawmeatcowboy
03 August 2010
GN Version 3.1

“The controller is a skateboard. It requires an element of skill and practice for use. And yes, it is lovely and refreshing to use motion controllers, but they are a different kind of experience. You can argue all you want that bicycles are better for cycling than skateboards, but ultimately they’re too different experiences for compare. Games controllers have been designed for two decades, and they’re not going anywhere, they will continue to evolve. I don’t think motion control, in itself, will cause the death of standard controllers. Motion control has been a really interesting concept over the last few years. Though I’m not sure it’s the most important change over the last five years. That would be a difficult one to choose – handheld gaming, social gaming, the cloud, online gameplay. It’s been an amazing ride these last five years. I don’t think anyone’s stopped to notice that every six months over the last five years something’s happened that’s changed the course of the industry.” - Peter Molyneux

I’m not sure that motion control itself will become the standard of control, but I could see motion control being a standard inclusion in more traditional game controllers. I guess we’ll ahve to see where the next wave of consoles takes us.