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a story from GN 1.0 / 2.0.
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A Boy and His Blob - more details
A few more details coming from Game Informer…
- gameplay is split into levels that are joined by a hub world
- these levels help to keep you focused on puzzles that need to be accomplished to exit, instead of giving one massive world with tons of trial and error puzzles
- boss battles at the end of certain levels
- boss battles include reflecting attacks back towards the boss
- boss battles include many puzzle elements
Thanks to MiniDitka for the heads up!