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Dying in games has always been fun when done right. Dark Souls made dying really enjoyable, and Fire Emblem and XCom made death matter in a way that tied you to your characters on an emotional level. The same is true for "losing". Losing can be very fun with the right mindset. A lot of more casual gamers appear to find offense to a game having a high sill ceiling, which I disagree with. Of course, if you go into it thinking "Losing sucks", not only will you never enjoy the game on a deeper level, but you are asking for fun to be taken away from those who actually want to master the game mechanics. Losing is fun when you look at it as a learning experience.