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Tom Clancy's Splinter Cell 3D:

I've wanted to play this for a long time, since the 3DS launched. I just wanted to see how this port turned out but it seemed to be one of the least talked about games of the 3DS launch line-up and when it was talked about it usually seemed to be negative...and that just made me wanna play it more because my brain is messed up or something.

It's a port of Splinter Cell: Chaos Theory, which had released 6 years prior to this. I had already played Chaos Theory on GameCube, which I enjoyed, and the original DS port (which mostly was a port of the N-gage version), which I didn't enjoy. This one is much better than the old DS port. Graphically it's almost (but not quite) on par with the GameCube and PS2 versions of Chaos Theory, and it's impressive that it runs on a 3DS with minimal frame-rate drops even with the 3D effect on, but it's still not a very good game. A big reason for that is the controls. In this 3DS version you control the camera with the A, B, X and Y buttons, similar to how first-person shooters played on older systems with only one analog stick, like Nintendo 64 or Dreamcast. To open doors or pickup enemy bodies or operate computers you have cycle through a little menu on the touch screen. There just aren't enough buttons on a 3DS to do what they were able to do on the console versions and so the game suffers because of that.

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