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I would conceptualize a Metroid show as something similar to some of the episodes we got out of Samurai Jack or Clone Wars 2003 (or to go back further, silent films): strong aesthetic focus, long stretches of time with no dialogue, most of the story told through visuals, few (or even no) non-hostile characters. Mostly consist of just Samus exploring environments, fighting aliens, righting wrongs, and getting out of places before they blow up.

Obviously though that goes against Nintendo's vision for the franchise, which is apparently tons of exposition in the form of long internal monologues, lots of chatty characters, and a bunch of inane philosophical digressions that ultimately say nothing.


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Joined: July 2012

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