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AM2R solves several problems, given it took assets from the GBA Metroid games. It also added new areas, all the 2D standard powerups plus the spiderball from Metroid 2. It also added bosses of varying levels of quality and a secret area players might miss.

In regards to controls I felt Samus jumps have more weight in this game, also been able to turn into the morphball at the press of a button is a good addition. Instead of double tapping down. Btw it also uses a stick from what I remember can't recall if dpad support got added.


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