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Don't forget those ground wave attacks. Always a classic.
I do agree with those points, I think more precise aiming could make for more demanding boss fights, and I think if we continue for the path of accessibility, maybe they could put a hard boss as being optional, since I can see the precise aiming or countering that could be way more demanding but still possible. Like for example, there was a time an enemy attacked me and for whatever reason I had to counter it twice in succession. Also despite already getting the pattern, I think it's fair for the damage to be so high, even at full power, since if anything it makes it more risky, like missing a jump or touching the boss by accident.