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I agree. The world streaming aspect of the engine seems to be at the core of the issues. That's something that's hard to patch as well.. I'm going to pass on it until further notice as well. But I'm curious as to what their next project will be. With such an ambitious project behind them I figure they've learned a lot. With a new project they can take all of that into account.

And who knows, maybe I'll eventually pick up RiME someday as well.. It's too bad it had to be this way, but not many people strike gold the first time they try. You learn and become better because of it.