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A lot of the robots have weapons that are cryptic to even guess what their weakness is. Shadow Man for example is weak against the Top spinner but no one is going to know that because the top spinner is practically useless and no one will even bother to use it because you get hurt when even using it.

I think what the OP is trying to say is that if the game is going to force you or spoon feed you into what robot master is weak against, its going to make players NOT try out other things or beat said master in their own way because they would rather just play it in order instead. Which on one hand makes sense because certain powerups cannot be accessed unless you beat specific robot masters. But on the other hand makes the game more linear instead of maintaining the non-linearity that the series is known off.


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