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One of the best examples I've seen of linear design done right is Super Mario 3D World. Say what you want about it not being a 'true 3D Mario', but it is great fun, has great multiplayer and is all about the platforming.
Its structure allows it to develop an idea throughout the level, and twist it in a way you never expected that you just couldn't do without that linearity.

On the other hand, open world games often fall flat when you find something you can't do. If you've experienced VR, it's just like that. Breath of the Wild is great in this regard, as you can touch every single point on the map.