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That's exactly the same explanation they had last summer: DQ11 developed on PS4 with UE4.13.
Switch only support the most recent version of UE => UE4.15.
But I'm skeptical, they're talking like 4.15 is an all new engine.. Outlast 2 was on UE3 and they still ported it fast.
No, the truth is...what they just said is bullshit! What they hope is that if they release it long enough after the PS4/PC release with a lot of new content then people will be willing to double dip because portability+new content will be appealing to them, increasing the sales.