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People play games how they want to play them.
Sure, RPG "grindiness" could feel like one has "earned" the money and experience or whatever. It's part of the experience, and it's not usually fun to start a game and be able to just buy all the best stuff right from the start and tank through everybody without even appreciating the subtleties of the battle system because one is strong enough not to have to care.
But yes, when grinding becomes too much of a requirement, it can become a drain on players' real-life time. Games are supposed to be fun, and if you have a family or other responsibilities and find that you only have a couple hours each week to play, can you really blame anyone for wanting to skip the grinding?
This isn't a multiplayer game, where cheating would hurt others. In a single-player game, one only cheats themselves of the experience, but if that's what they want to do, why stop them? As long as they don't brag about finishing the game sooner than everyone else or whatever (assuming anyone cares). I didn't go around bragging that I finished Ultima VI: The False Prophet way back in the day when I said "spam, spam, spam, humbug" to Iolo to cheat the heck out of that game.