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So, the game sold poorly on PC and PS4, and he was expecting miraculously big sales on the Switch? That's not how things work. Most the indie titles that massively outsold their releases on competing platforms did so because they initially sold well on those other platforms. Sony promoted CSH decently when it released last year and it sold poorly, so why would the Switch magically change that? Ever stop to consider that there's no market for your mediocre game that looks like you took sprites from classic SNES and Genesis jRPGs and just fiddled with them a bit?