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I'm thinking 1390 of them are indie developers without a single game to their name who are merely interested in trying out the engine.
I'd probably be in that group if I wasn't more interested in Unity. Because at least with Unity, you have the flexibility of moving your skills to another engine since you have to do some C# programming. With Gamemaker, most of the scripts are done behind the scenes and you're mainly using the GUI to "program" and the little bit of scripts you do write is done through the use of a proprietary language that has no use outside of Gamemaker. Maybe things have changed since I last used it, but as far as I know that still is the case.