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Necrodancer is a roguelike and roguelike is so far away from typical nintendo design. It's like anti-nintendo to the core. Nintendo are masters of tight level design, directing the players, sending messages through level design, clockwork precision levels of world building and stuff like that. That's why it took them so long to tackle open-world game design, which already was pretty far away from their philosophy, but I absolutely can't imagine them doing rogue elements. So it is great that this collaboration exists as it's going to give us a game that nintendo would never do anyway.