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Cuphead honestly isn't that hard. It's all perfectly fair and do-able. Attacks have long windups and obvious tells, it's just down to the player's skill to outlast those attacks while adequately fighting back. A lot of the bosses, especially in the early game, aren't even moving targets. Just pay attention to what the boss is doing and you'll win in no time.
What helps it is that unlike "super hard" games like those by From Software, you're back in the action in an instant after you fail. That's extremely important to keep people playing a game where they're going to die repeatedly until they learn how to win. When I lose to a Sekiro boss, and I know it'll be at least 25 attempts until I can make any real progress, the last thing I want is a five minute run back to the boss, or a room full of enemies to fight, so I can die in another two seconds and do it all over again. For most people, that's not fun, that's tedious, and it keeps less devoted gamers from making progress.