View Single Comment
I tend to not get so emotional over games (unless it's salt, hah!), but a key to a well-made story is how to grip them emotionally to motivate them to continue playing (if it's a story-based game).
I've only had two games move me so much to continue playing:
1) Golden Sun: The Lost Age on GBA -- This game while not heartbreaking, at least had an enthralling story that I couldn't just put down because I wanted to see what would become of the world while I adventured. The game actually made me care for the parties of Golden Sun 1 and Lost Age and the fate of the world.
2) Pokemon Mystery Dungeon: Explorers of Time/Darkness/Sky (for me Sky) - While it can be said the gameplay isn't anything special, this had one hell of a story that was gripping from start to finish to make me care for the main characters (Sky fleshed out more characters that Time/Darkness didn't get). And there were moments that were completely shocking that I actually was crying at one point.
The following contains spoilers to Explorer's story:
It was quite shocking and sad to see a variation of "The Hero Dies" so much so that your partner is devastated in that even months later since that ordeal, the partner still bursts into tears remembering you which motivates Dialga to return you into existence. Then you learn who the bad guy is and you spend the post-game looking to get payback for the shit you went through.