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I actually wasn't even thinking of that, but now that you point that out, that's likely a real issue too. But if you think about it, you have to design something that will allow phones and tablets from competing manufacturers, each with their own way of doing things, to cooperate. That can't be easy, and I'll bet that's why it took Niantic so long to roll out head-to-head multiplayer.
For the record, the Skullgirls Mobile event had everyone use Lab Zero's devices, which were all the same brand and model. Even then, they had to remove about one-third of the roster by the end because the game was desyncing merely by having those characters there.