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In all blunt honesty, DK64 always felt like a lesser version of Banjo-Kazooie. Which is ironic, because they used BK as a prototype for DK64 in some ways.

They could have made DKC4, in the same pre-rendered, 2D style, just a lot better because of N64's power. The game could have been massive, and great, so long as they actually let you play DK again. But instead, we got a poor-man's Mario 64 clone, with a bunch of new made up characters no one asked for.

It's certainly not a BAD game. Just a far cry from what it could/should have been.


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