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Tue Jan 21 20 08:07pm
(Updated 1 time)

I'm not a big fan of these Iron Man/one life only modes. It works in Rogue-likes because the game is designed around that idea (by either being short finish times or ways to permanently let you get further into the game [an example for both would be rogue-lite Spelunky]). Can someone tell me if there's any examples of a game featuring this as a bonus that was really enjoyable? Not trying to be negative, just genuinely curious if I'm the odd man out here.


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