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I still consider it a lame gimmick since the only time I felt motion controls have made a game more fun were rail shooters, since you can just point your arm around and move the cursor to shoot things super fast, plus they're based off Light Gun games which are pretty much what the Wii Remote can be turned into. But for anything else? Nah, real buttons any day. WWHD/OOT3D added gyro aiming and while it was faster, I still had way more precision and fun lining things up manually and carefully. That's why they made Link's Crossbow Training a rail shooter I feel, since shooting the bow in that game worked MUCH better than in Twilight princess since it was almost entirely on rails and made for it in mind.
Kinda bummed that while Skyward sword had good motion controls for the sword and shield action, it wasn't so hot for the bow or beetle... But yeah, I just do care for motion controls at all unless it's a rail shooter and always turn them off whenever a game adds the option, so it irks me whenever someone spends more time on this gimmick than making the games run as well as on other platforms. That should be a priority for the House of the Dead remasters, not a game like this! There's a reason other consoles don't usually adopt motion controls despite the controllers having them built in.