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Sun Jul 05 20 10:58pm
(Updated 1 time)

Like I know it's not practical... But it makes me wonder why the hell they bother. It's not playing at the intended framerate the game was made for, (even with an announcement of this day and date with the other systems, I still don't buy that a fast paced FPS made for 60FPS could ever been seen as acceptable on Switch) and pointless motion controls are not enough of a reason to pick the same game up for many more times the price than other versions. Doom 2016 is still $60 despite Nintendo not publishing it, which is absurd since the PS4 one goes for $20 normally and $5 at sale times, and runs a million times better.

Of all the bethesda ports, not counting the old doom games, (which run amazingly and oddly at 60fps when they WEREN'T meant to, meaning they went above and beyond for them after the initial backlash) only Skyrim seems to be running at what it's meant to... likely because that one's a 30FPS game that struggles everywhere, so it feels fine on Switch. (that's also why Witcher feels good on the system too)

Still, it's kinda sad that Bethesda just keeps throwing out mediocre ports for mostly everything else, to the point I honestly would prefer no port at all if they can't bother to force 60FPS. Maybe stuff like Samurai Shodown on Switch spoils me, where the framerate is super close to 60, even though it's a smeary mess, but it plays super good like the other systems. That's the sort of port quality I hope to see from new games, but a lot of them get really intensive and the Switch is pretty weak power wise...


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