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I can buy getting used to something. But if the alternatives are faster, and more precise. I just see the second analog stick as having training wheels, since for one to perform as well as the other methods it needs aim assist.
The comparison with gyro is like comparing centimeters of movement to millimeters.
In regards to camera control it mainly has issues doing the quick turn arounds, which is why a lot of games add that to a button.
I can't tell anyone to play a certain way, but I'll certain express criticism of developers missing chances to make their games more involved.