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Wed Jul 29 20 04:50pm
Rating: 1

I mean, it was another developer which may be why the "feel" is different. I don't know the shooting in a Star Fox game is particular, like Mario's jump or Zelda puzzles.

The story and music were the highlights for me, since that's something Zero didn't do as good.

Replayability is an issue with Assault because some stages shift you from the walking to the Arwing and so on. I think also the levels being too long hurts it. Zero levels have better paced despite being short, but has the Sonic issue of a lot of resources for very short levels, which may be why Venom is less involved than in 64.


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