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This was a fascinating read. Showing the difference between units and revenue is informative. Also, I would like to have seen more info on manipulating Metacritic scores. Does that mean the company could just delete/drop reviews?
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Also, I wonder how many people are like me and are not wanting to spend $20 to $25 for a download-only indie game from a new studio. it is funny because that used to be my price-point for physical games that i would not hesitate to pick up. But now since there so many options (and often less expensive ones), there is higher price elasticity .

Finally, it would be interesting to know how well more well-known (established) publishers have done with higher-priced games.

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