Login

View Single Comment

I think people are less likely to try with a Mario Maker level though... they give up the second they die or don't know what to do next because they have the option to skip and possibly get a level they think they'll enjoy more next. That's different from a Nintendo developed stage that is on a disc that only has 80 or so.

Super Mario Maker did make me realize how unskilled a lot of players are though, definitely. Like you said, I'm often shocked to see how low the completion rates are for some of my courses. Even the ones I purposely designed to be easy as cake are under 30%. I guess it makes sense that Nintendo struggles to balance difficulty of their games when you simultaneously have to try to appeal to people like that and veterans like us.

Search

Today's VIP

mysteryegg's avatar
Joined: January 2017
Newbie

Social Services