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I think people are less likely to try with a Mario Maker level though... they give up the second they die or don't know what to do next because they have the option to skip and possibly get a level they think they'll enjoy more next. That's different from a Nintendo developed stage that is on a disc that only has 80 or so.

Super Mario Maker did make me realize how unskilled a lot of players are though, definitely. Like you said, I'm often shocked to see how low the completion rates are for some of my courses. Even the ones I purposely designed to be easy as cake are under 30%. I guess it makes sense that Nintendo struggles to balance difficulty of their games when you simultaneously have to try to appeal to people like that and veterans like us.


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