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I argue that most Nintendo games do not strike a perfect balance.
I see some systems that they put in place that I like. The Kid Icarus Uprising difficulty meter is a good system. I like Hero mode in Zelda games and the Lunatic / Lunatic+ difficulties in Fire Emblem. I however don't like that I have to play the full game on a difficulty that bores me to sleep to get to them. They should not be unlockables.
I find most of their games much too easy, and I think that it is fine to stonewall the gamer and say "You are not currently good enough. Hone your skills". Everyone can get better, it just takes a little bit of determination. Being rewarded for the simple act of playing the game through gained skill and knowledge, that is the ultimate meaning of being a gamer.