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A mainline Zelda game is what I mean. Phantom Hourglass and Spirit Tracks for the DS were mainline games made for the DS. Technically they were sequels but they played much differently to Wind Waker, especially going from a 3D perspective to top down and more importantly took advantage of the DS's capabilities making it more like its own thing.

Because those are based on previous entries and change little to nothing. You're not making a new game just building upon one previously established. I want a Zelda game MADE from the ground up for 3DS. Imagine Skyward Sword was moved from the Wii to Wii U. You'd be wondering why there wasn't a Zelda game built from the ground up for the Wii and all you got was a Gamecube port (Twilight Princess).