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So while taking a break from X, I knocked out Undertale over the course of two afternoons. The writing is pretty amusing at times, and the music for the True Last Boss rocks, but the actual playing-it part is a total drag. Mostly it consists of solving pretty barebones puzzles, playing little half-cocked shooter mini-games (without the shooting), and mashing through dialogue to exhaust talk options.

Slightly irritating how the two best boss fights were locked behind an otherwise extremely-boring pure-evil playthrough (where everything else dies in either one or two hits) that the developer seems actively-contemptuous of anyone for actually undertaking. Is anyone else getting slightly tired of games that try to guilt-trip and otherwise punish players over the whole 'fighting large numbers of enemies' thing? Ninja Gaiden 3, the odd-numbered Drakengard games, Spec Ops: The Line, Nier, Metal Gear, No More Heroes, Hotline Miami, Last of Us, this.

Like, is it supposed to be some sort of earth-shattering revelation at this point that if you apply skewed 'real-world' logic to the practice of dispatching roughly eight-thousand imaginary mooks, the character in question would have to be pretty messed up?

Okay, I get it. Writers these days love 'deconstructing' stuff, but it is not exactly profound to be covering the same ground (with the same level of nuance) as something like Donpachi (which for those of you playing at home is a 20 year-old vertical shooter where the plot was a completely incidental thirty-second excuse to explain why the player character is fighting a giant robotic killer bee). Mario is not suddenly going to be any deeper if Nintendo adds a character who spends the whole game yelling 'Hey, that Koopa Troopa had a family, you murderer!' every time the player bounces off an enemy.

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msmblake's avatar
Joined: November 2017
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