View Single Comment
I personally love when games do unique things with controls. From Kid Icarus Uprising to Skyward Sword, these games are like master classes on centralized game design, where every part is built around the core idea of the game. This sounds like no exception. While you did ramble on a bit in your review, I think that you explained quite well how the controls add to the experience of the game.
To the people in the comments, I must say, the argument "if you have to defend the controls, they are bad" is entirely unsubstantiated. Its fine to not like the controls, but to say things like that just sounds ridiculous, like you are blatantly saying "innovation is bad/different is bad".