Haven't posted in here in a while. Here's some stuff I'm playing or have beaten since my last post:
La-Mulana EX (PS Vita)
I guess the best way to describe this is Indiana Jones meets old school Castlevania gameplay. There's lots of secrets to find and puzzles to solve. If that sounds good to you, you might want to check it out. However, the difficulty was a little too high for me. When looking up the backstory of this game, when it was first made the developers felt like modern games were getting a bit too easy, and so they went out of their way to make the game difficult. So the high difficulty curve combined with the fact I'm already not really enjoying the game as it is, I'm finding it harder to want to keep playing.
Another annoying thing I want to point out is the controls. I'm mostly stuck playing with the d-pad because when I use the analog stick and walk past a ladder it will usually start making me climb up or down it, even though I'm not trying to do so.
Kung Fu Rabbit (PS Vita)
My first impression of the game was that this is Super Meat Boy for toddlers, mainly because of the artstyle and that the game starts out super easy. The difficulty does ramp up later on but not until you've reached the second world, but it never reaches the difficulty levels of Super Meat Boy where you'll rage quit. You get this feeling of satisfaction when you're stuck on a level long enough and then you finally beat it.
But overall, after the first impression wore off, I really started to enjoy the game. I wouldn't recommend it over Super Meat Boy, which is available on every system this game is also available on (minus 3DS) but if you've played Super Meat Boy to death and are looking for something new, I'd say to give this a chance. I haven't quite figured out where the "kung fu" part of the title comes in to play yet, as it's a platformer so you're pretty much just jumping a lot, so what does that have to do with kung fu?
And of course, kudos to this game as it's the most time I've spent playing a PS Vita game since Need For Speed released in 2012.
Emily Wants To Play (PC)
I watched this being played on YouTube, it looked scary and that made me want to play it. I saw it was only $5 so I bought it. After an hour of playing, the jump scares kind of wore off. You are a pizza delivery guy who ends up trapped in this house with this demonic little girl. You get to the house at 11:00pm and must survive until you can finally leave at 6:00am (6 minutes of real life time counts as 1 hour in the game). There's tape recorders all throughout the house giving you some backstory, but the story never goes very deep. I'm stuck in the last hour of the game where Emily is hiding and you have to find her while also avoiding the other characters who appear randomly throughout the house. It's a bunch of bullcrap really, because one character requires you to stare at her, one requires you not to move and the other requires you to run out of his sight when he appears, but sometimes he'll appear at the same time as the one where you're not allowed to move, and so you're screwed if that happens. It relies too heavily on jump scares, but after a while you start to know when to expect them, which completely ruins the point of jump scares. I live streamed it for some friends the other night, some fun was had because the jump scares were still new to them. It's a pretty short game overall except for the final hour which you will definitely fail and replay many times because of all the bullcrap.
Retro City Rampage (3DS)
There is so much to do in this game, I never realized it before. And there's cheat codes! They're not actually worth using though, because you can't save your game while they're enabled. There's way more old school game and movie references than I realized the first time, too (one of my favorites is a mission that is a parody of Saved By The Bell). Overall this is a very solid game, and it does the retro thing very well.
I have a couple of complaints, though. The first would be the soundtrack. It fits the retro theme well, but the music just isn't very good, imo. None of the tunes seem very catchy. The sound effects are good, though.
Second, the difficulty of some levels, is just very frustrating. On one stage I had to retry at least 50 times.
And then, a little gaming pet peeve of mine is when a game lets you collect a crap load of weapons, and then eventually strips you of them all. I can forgive it if there's a reason for it in the story, but it happens more than once in this game and they don't seem to explain why you just had all your weapons and then they're gone once the mission starts.
But this is still a great game. The last stage alone is really fun and plays out like several classic nightmare levels of NES games (the dam in TMNT, the hoverbike level in Battletoads, etc.). It's been extremely difficult but so far it was all worth it just for this last stage leading up to the boss fight.
Freedom Planet (Wii U)
One of the best 2D platformers I've played in a while. Usually when someone sets out to make a 2D platformer they aspire to be more like Mario games but this one is straight up Sonic. If you liked the old school Sonic The Hedgehog games on the Sega Genesis, you definitely will enjoy this. The graphics are nice (nothing cutting edge, they were going for old school Genesis style and they nailed it) the controls are solid and the voice acting is decent. Old school Sonic games had a story, but since there were no cutscenes, nobody gave a crap about it. For this they decided to give it a story, however I feel like sometimes the cutscenes run a little too long. But when you start the game you can just choose Classic Mode, which will skip the cutscenes entirely and you get sent right to the next stage. Other than some overly difficult boss fights there wasn't anything about this game I didn't like. Also, I'm probably the only person on the planet who noticed this, and it's very minor and not even worth mentioning, but I'm going to anyway. The game doesn't seem to support any kind of rumble. I see lots of explosions happening on screen and in any other game my controller would be rumbling non-stop, but not here.
Other than those, I'm close to finishing a second co-op playthrough of Dying Light on PS4. I'm at the final story mission, just doing some side quests that I mostly ignored in the original playthrough.
edit: I just remembered Broken Age on PS4. I really enjoyed it, I played until very close to the end (I think I had less than an hour to go until I would have finished it). It was classic old school point and click goodness. But I ran into a problem. Some of the solutions to some puzzles are random, so if you get stuck you can't just rush to GameFAQs or YouTube for the answer. Well at the puzzle I was stumped on, it was where you had to re-wire a little robot thingy. I managed to get it right, then I needed to re-wire it back to how it was originally and I just could not remember how it was and there was no way to reload checkpoints. After an hour of failed attempts I gave up and just deleted the damn game. It was so good until that point.