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I feel like the concept for Starfox Zero would have worked about better for a different franchise, like a new one. I actually do enjoy parts of Starfox Zero, like the gyrowing.

What I would have liked from a Starfox game, and I think many others, too, is a more traditional controlled game. My personal favorite control scheme for Starfox was Starfox Adventures. Say what you will about that game, but they nailed the arwing controls. Then namco made a Starfox game for the same system and couldn't figure out how to make the controls. They could have still utilized the gamepad for co-op play. True co-op; not two players controlling one character, but each as different characters with their own screen. Seems like the logical choice to me, anyway.


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Joined: February 2018

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