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I think more than cheapness it's how studios want things to come out faster. In that sense paying for actors, and setting a set more than being more expensive or cheaper it's definitely more time consuming and likely requires more people getting paid to shoot it.
Anyways like always in art the ones who push are the ones that challenge conventions and trouble themselves to make something unique, either adapting and giving a new take to a familiar story or challenging the limitations of what's possible to do.
3D in itself isn't bad. It's a tool but IMO 3D ever since the GC era I think is a medium in which you need to emphasize flaws in order to things looking more natural. For example in Kirby's Rainbow Curse, the trick to making that claymation style look charming is to add small defects like fingerprints and slight imperfections to the roundness of the objects.