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Got a little too lengthy, so spoilering.
Generally I consider hate to be an unproductive emotion, but after a year of on/off play, I think I might just hate this game.
No, that is not fair. Maybe I just hate everyone who has ever played this game, myself most of all, haha.
Hell is real, and it is an eternity of being one match away from your goal, then losing and suddenly being three matches away, over and over and over again. X_x
eat it, all you level 50 jerkfaces who despite all that playtime never pick up the rainmaker, never ride the tower, and never do anything to keep the other team off of the objective.
Zero Time Dilemma:
The story is pretty stupid, though the Zero Escape stories have been getting exponentially worse with each entry (and 999 was kind of dumb to begin with), the fragment/flowchart structure kills most of the tension of the decisions that are the whole point of the game, and it is pretty easy to see the seams where the budget ran out (LOL @ the epilogue).
Still, I could listen to DC Douglas villainously reading the back of a box of cereal, and the game anticipated me attempting to answer every question with 'the dog', so on the entertainment front this delivered.
Probably the best game to wear the 'indie' label since Volgarr. It feels so nice to have a new action game that is not also trying to wear an RPG and/or a collectathon hat. No leveling, no stats, no upgrades, no in-game shop, no mini-games, no combing environments for items (no items!), and no fodder to grind. Just the player, a swiss-army-knife set of core combat abilities, a respectably off-the-wall group of bosses, and a rockin' techno soundtrack.
Without any new Cave or Platinum games coming out any time soon, it is going to be tough for another game to appeal to my sensibilities so directly this year and--
Why Am I Dead At Sea:
It is like Ghost Trick had a cheap little flash game brother that was born with fetal alcohol syndrome. Basically the player is a ghost trying to solve the mystery of its own murder, and to that end it goes around brute forcing the dialogue options (or out and out just picking the correct choice that advances the plot because it is always helpfully marked with an asterisk, lol) with every character until one of five-ish nearly identical but equivalently predictable and un-satisfying endings play out. Somehow I managed to unlock all achievements but one, and I could easily get it if I restarted and played for another hour or so, but I have no interest in playing one more second, so off into the Forever Un-Achieved pile for it.
Earth Defense Force 4.1: The Shadow of New Despair:
Aside from 'Now in 60 FPS', I do not think I have anything to say about the 4.1 version of this game that Eurogamer Germany did not already say in their review of the base game.
(Make sure to translate the page.)
Hatoful Boyfriend: Holiday Star:
Somehow, the VN with the best writing turned out to be the otome about talking birds. No, I don't get how it happened either.
Maybe part of it is that it owns its weirdness. It does not ask me to take 'Otaku-powered laser cannon' seriously the way other-Japanese-games-that-will-go-unnamed will ask me to take nonsense like E P I G E N E T I C S.
Guilty Gear: Xrd: Revelator:
(Pretend I lazily photoshopped a shell over that squirrel's back.)
Basically Sign, but with a couple more characters, decent netcode and lobby set-up, and fishing. Dizzy's animations are boss, and her Instant KO attack single-handedly made it worth the wait it took for the devs to get out all of the new fighters.
I eagerly look forward to Arc Sys's next full-priced incrementally-upgraded version of this game.